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		<title><![CDATA[Combots Бот для БК &mdash; Уворот [10]: Вопросы.]]></title>
		<link>http://www.combats-bot.ru/viewtopic.php?id=4220</link>
		<description><![CDATA[Недавние сообщения в теме "Уворот [10]: Вопросы.".]]></description>
		<lastBuildDate>Fri, 20 Mar 2015 06:52:52 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=65571#p65571</link>
			<description><![CDATA[<p>Подскажите на танец теней строку в приемах ...</p>]]></description>
			<author><![CDATA[dummy@example.com (JustLui)]]></author>
			<pubDate>Fri, 20 Mar 2015 06:52:52 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=65571#p65571</guid>
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		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=65541#p65541</link>
			<description><![CDATA[<div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;hit&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span> <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">6</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hit_luck&quot;</span><span style="color: #339933;">;</span></pre></div><br /><div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>parseInt<span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;hit&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">6</span><span style="color: #009900;">&#41;</span>&nbsp; &nbsp;<br /><span style="color: #009900;">&#123;</span>&nbsp; &nbsp; &nbsp; &nbsp; <br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hit_luck&quot;</span><span style="color: #339933;">;</span> <br /><span style="color: #009900;">&#125;</span></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (Зулус)]]></author>
			<pubDate>Sun, 15 Mar 2015 14:58:44 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=65541#p65541</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=65540#p65540</link>
			<description><![CDATA[<p>Правильно ли&nbsp; я объединил два приема:<br /></p><div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span> <span style="color: #339933;">*</span> <span style="color: #CC0000;">100</span> <span style="color: #339933;">/</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nMaxHP</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">20</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #000066; font-weight: bold;">else</span><br /><span style="color: #009900;">&#123;</span><br /><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>Intell <span style="color: #339933;">&lt;</span> <span style="color: #CC0000;">50</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;&amp;</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">sEnemyLogin</span>.<span style="color: #660066;">indexOf</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;Страж&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&lt;</span> <span style="color: #CC0000;">0</span> <span style="color: #339933;">&amp;&amp;</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">sEnemyLogin</span>.<span style="color: #660066;">indexOf</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;(зверь&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&lt;</span> <span style="color: #CC0000;">0</span> <span style="color: #339933;">&amp;&amp;</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_winddance&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #009900;">&#125;</span></pre></div><p>Суть: <br />используем «Поступь смерти», если хп больше 20%, а если меньше, то используем&nbsp; «Танец ветра» при условии, что напротив не маг, не зверь, и не каменный страж.<br />?</p>]]></description>
			<author><![CDATA[dummy@example.com (Зулус)]]></author>
			<pubDate>Sun, 15 Mar 2015 14:01:41 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=65540#p65540</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=63317#p63317</link>
			<description><![CDATA[<p>У меня стоит:<br /> <strong>Отменить</strong> <br /> <strong>первый слот</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>window.<span style="color: #660066;">dfghj</span> <span style="color: #339933;">&amp;&amp;</span> <span style="color: #009900;">&#40;</span>dfghj <span style="color: #339933;">==</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br /><span style="color: #009900;">&#123;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;multi_rollback&quot;</span><span style="color: #339933;">;</span><br />top.<span style="color: #660066;">Chat</span>.<span style="color: #660066;">Self</span>.<span style="color: #660066;">AddMessage</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;Работает&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div><p> <strong>поступь смерти</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;">_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #339933;">;</span></pre></div><p> <strong>ослабляющее остриё</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span> <span style="color: #339933;">&amp;&amp;</span> parseInt<span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">3</span> <span style="color: #339933;">&amp;&amp;</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span> <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">0</span> <span style="color: #339933;">&amp;&amp;</span>&nbsp; top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;hit&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span> <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">1</span> <span style="color: #339933;">&amp;&amp;</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;&amp;</span> <span style="color: #009900;">&#40;</span>Sila <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">49</span> <span style="color: #339933;">||</span> Lovka <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">49</span> <span style="color: #339933;">||</span> Inta <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">49</span> <span style="color: #339933;">||</span> Intell <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">50</span> <span style="color: #339933;">||</span> EnemiesCount <span style="color: #339933;">&lt;</span> <span style="color: #CC0000;">4</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br /><span style="color: #009900;">&#123;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_weakblow&quot;</span><span style="color: #339933;">;</span><br />_break <span style="color: #339933;">=</span> <span style="color: #003366; font-weight: bold;">false</span><span style="color: #339933;">;</span><br />_target <span style="color: #339933;">=</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">sEnemyLogin</span><span style="color: #339933;">;</span><br />top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">Send</span><span style="color: #009900;">&#40;</span> <span style="color: #009900;">&#123;</span> special<span style="color: #339933;">:</span> _name<span style="color: #339933;">,</span> enemy<span style="color: #339933;">:</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">sEnemy</span><span style="color: #339933;">,</span> login<span style="color: #339933;">:</span> _target <span style="color: #009900;">&#125;</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span><br /><span style="color: #009900;">&#125;</span></pre></div><p> <strong>внимание</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;combo_start&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">!=</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span> <br />&nbsp; &nbsp; _name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;combo_start&quot;</span><span style="color: #339933;">;</span> <br /><span style="color: #009900;">&#125;</span></pre></div><p> <strong>осведомлённость: ослабление</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;">comboCount <span style="color: #339933;">=</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">oEffects</span>.<span style="color: #660066;">innerHTML</span>.<span style="color: #660066;">match</span><span style="color: #009900;">&#40;</span><span style="color: #009966; font-style: italic;">/&lt;br&gt;&lt;span[^&gt;]*&gt;.(\d)?&lt;\/span&gt;&lt;\/div&gt;&lt;img[^&quot;]*&quot;.+\/combo_set\.gif&quot;&gt;/i</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span> <br /><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>comboCount <span style="color: #339933;">!=</span> <span style="color: #003366; font-weight: bold;">null</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span> <br />&nbsp; &nbsp; <span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>parseInt<span style="color: #009900;">&#40;</span>comboCount<span style="color: #009900;">&#91;</span><span style="color: #CC0000;">1</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&gt;</span> <span style="color: #CC0000;">6</span> <span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; _name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;combo_weak&quot;</span><span style="color: #339933;">;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #009900;">&#125;</span><br /><span style="color: #009900;">&#125;</span></pre></div><p> <strong>шокирующий удар</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span><br /><span style="color: #009900;">&#123;</span><br />&nbsp; &nbsp; &nbsp;_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;multi_hitshock&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #009900;">&#125;</span></pre></div><p> <strong>ярость</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;">_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hp_enrage&quot;</span><span style="color: #339933;">;</span></pre></div><p> <strong>стойкость</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;">_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hp_defence&quot;</span><span style="color: #339933;">;</span></pre></div><p> <strong>утереть пот</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span> <span style="color: #339933;">*</span> <span style="color: #CC0000;">100</span> <span style="color: #339933;">/</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nMaxHP</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&lt;</span> <span style="color: #CC0000;">99</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hp_regen&quot;</span><span style="color: #339933;">;</span></pre></div><p> <strong>усиленный удар</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;">_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hit_empower&quot;</span><span style="color: #339933;">;</span></pre></div><p> <strong>очистится кровью</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggvod&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;wis_fire_flamming08&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter_ward&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggair&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggyad&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;wis_air_mark&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggspeed&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggvras&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;standart_effect&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span>_name<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;hp_cleance&quot;</span><span style="color: #339933;">;</span></pre></div><p> <strong>танец теней</strong> <br /> <strong>колотые раны</strong><br /> <strong>рваное рассечение</strong><br /> <strong>вломить</strong> </p><div class="codebox"><pre class="javascript" style="font-family:monospace;">_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;novice_hit&quot;</span><span style="color: #339933;">;</span></pre></div><p> <strong>скрытая сила</strong><br /> <strong>Последний слот</strong> <br /></p><div class="codebox"><pre class="javascript" style="font-family:monospace;">rftyh <span style="color: #339933;">=</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span><span style="color: #339933;">;</span></pre></div><p>А вообще тоже подыгрываю ручками, полность отрегулировать приёмы не получается. По пещером ходить хватает.<br />Буду рад если кто поможет!</p>]]></description>
			<author><![CDATA[dummy@example.com (korollef)]]></author>
			<pubDate>Wed, 19 Mar 2014 06:52:27 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=63317#p63317</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=63316#p63316</link>
			<description><![CDATA[<p>Подыгрываю ручками, так что часто меняю приёмы. Но чаще всего (). Вот заметил лишние &quot;шокирующий и общпать купидона&quot; и добавить норм профильки <img src="http://www.combats-bot.ru/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Вася Пупкин)]]></author>
			<pubDate>Tue, 18 Mar 2014 22:22:26 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=63316#p63316</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=63315#p63315</link>
			<description><![CDATA[<p>Напиши в каком порядке приёмы ставишь. могу тебе свои скинуть на десятке</p>]]></description>
			<author><![CDATA[dummy@example.com (korollef)]]></author>
			<pubDate>Tue, 18 Mar 2014 18:44:38 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=63315#p63315</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=63313#p63313</link>
			<description><![CDATA[<p>так никто не скидывает(<br />Была у меня нормальная сборка и утерялась.<br />Сейчас хожу с такими:<br /></p><div class="codebox"><pre class="javascript" style="font-family:monospace;"><span style="color: #339933;">&lt;?</span>xml version<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;1.0&quot;</span> encoding<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;windows-1251&quot;</span><span style="color: #339933;">?&gt;</span><br /><span style="color: #339933;">&lt;</span>Methods<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem1<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span>window.<span style="color: #660066;">dfghj</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> <span style="color: #009900;">&#40;</span>dfghj <span style="color: #339933;">==</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br /><span style="color: #009900;">&#123;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;multi_rollback&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #006600; font-style: italic;">//top.Chat.Self.AddMessage(&quot;Работает&quot;);</span><br /><span style="color: #009900;">&#125;</span><br />&nbsp;<br /><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>window.<span style="color: #660066;">rftyh</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> <span style="color: #009900;">&#40;</span>rftyh<span style="color: #339933;">-</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;=</span><span style="color: #CC0000;">250</span><span style="color: #009900;">&#41;</span> <span style="color: #006600; font-style: italic;">// количество урона, больше которого отменять</span><br /><span style="color: #009900;">&#123;</span><br />dfghj <span style="color: #339933;">=</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span><span style="color: #339933;">;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;multi_rollback&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #006600; font-style: italic;">//top.Chat.Self.AddMessage(&quot;Выполнено&quot;);</span><br /><span style="color: #009900;">&#125;</span><br />&nbsp;<br />rftyh <span style="color: #339933;">=</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span><span style="color: #339933;">;&lt;/</span>Priem1<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem2<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggvod&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;wis_fire_flamming08&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggair&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggyad&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;wis_air_mark&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggspeed&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggvras&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;standart_effect&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;ggpilza&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">||</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;wis_water_cloud08&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br />_name<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;hp_cleance&quot;</span><span style="color: #339933;">;&lt;/</span>Priem2<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem3<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">sEnemyLogin</span>.<span style="color: #660066;">indexOf</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;Шут Повелителя&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #339933;">-</span><span style="color: #CC0000;">1</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> <span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oEnemySlot</span>.<span style="color: #660066;">nHP</span> <span style="color: #339933;">*</span> <span style="color: #CC0000;">100</span> <span style="color: #339933;">/</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oEnemySlot</span>.<span style="color: #660066;">nMaxHP</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>lt<span style="color: #339933;">;=</span> <span style="color: #CC0000;">32</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;multi_hitshock&quot;</span><span style="color: #339933;">;&lt;/</span>Priem3<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem4<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span>parseInt<span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;hit&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;=</span> <span style="color: #CC0000;">5</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hit_empower&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #339933;">&lt;/</span>Priem4<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem5<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> parseInt<span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">3</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">0</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span>&nbsp; top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;hit&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">1</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> <span style="color: #009900;">&#40;</span>Sila <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">49</span> <span style="color: #339933;">||</span> Lovka <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">49</span> <span style="color: #339933;">||</span> Inta <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">49</span> <span style="color: #339933;">||</span> Intell <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">50</span> <span style="color: #339933;">||</span> EnemiesCount <span style="color: #339933;">&amp;</span>lt<span style="color: #339933;">;</span> <span style="color: #CC0000;">4</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br /><span style="color: #009900;">&#123;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_weakblow&quot;</span><span style="color: #339933;">;</span><br />_break <span style="color: #339933;">=</span> <span style="color: #003366; font-weight: bold;">false</span><span style="color: #339933;">;</span><br />_target <span style="color: #339933;">=</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">sEnemyLogin</span><span style="color: #339933;">;</span><br />top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">Send</span><span style="color: #009900;">&#40;</span> <span style="color: #009900;">&#123;</span> special<span style="color: #339933;">:</span> _name<span style="color: #339933;">,</span> enemy<span style="color: #339933;">:</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">sEnemy</span><span style="color: #339933;">,</span> login<span style="color: #339933;">:</span> _target <span style="color: #009900;">&#125;</span> <span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span><br /><span style="color: #009900;">&#125;</span><span style="color: #339933;">&lt;/</span>Priem5<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem6<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span>parseInt<span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;block&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;=</span> <span style="color: #CC0000;">7</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;block_fullshield&quot;</span><span style="color: #339933;">;&lt;/</span>Priem6<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem7<span style="color: #339933;">&gt;</span>_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hp_enrage&quot;</span><span style="color: #339933;">;&lt;/</span>Priem7<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem8<span style="color: #339933;">&gt;</span>_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hp_defence&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #339933;">&lt;/</span>Priem8<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem9<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span> <span style="color: #339933;">*</span> <span style="color: #CC0000;">100</span> <span style="color: #339933;">/</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nMaxHP</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>lt<span style="color: #339933;">;=</span> <span style="color: #CC0000;">99</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> <span style="color: #009900;">&#40;</span>parseInt<span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;hp&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;=</span> <span style="color: #CC0000;">24</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;hp_regen&quot;</span><span style="color: #339933;">;&lt;/</span>Priem9<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem10<span style="color: #339933;">&gt;</span>_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;pet_unleash+&quot;</span><span style="color: #339933;">;&lt;/</span>Priem10<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem11<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span> <span style="color: #339933;">*</span> <span style="color: #CC0000;">100</span> <span style="color: #339933;">/</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nMaxHP</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">15</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #000066; font-weight: bold;">else</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_winddance&quot;</span><span style="color: #339933;">;&lt;/</span>Priem11<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem12<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>Intell <span style="color: #339933;">&amp;</span>lt<span style="color: #339933;">;</span> <span style="color: #CC0000;">10</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">sEnemyLogin</span>.<span style="color: #660066;">indexOf</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;Страж&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>lt<span style="color: #339933;">;</span> <span style="color: #CC0000;">0</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">sEnemyLogin</span>.<span style="color: #660066;">indexOf</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;(зверь&quot;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>lt<span style="color: #339933;">;</span> <span style="color: #CC0000;">0</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> <span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;counter_deathwalk&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_winddance&quot;</span><span style="color: #339933;">;&lt;/</span>Priem12<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem13<span style="color: #339933;">&gt;</span>_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;novice_hit&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #339933;">&lt;/</span>Priem13<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem14<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span><span style="color: #000066; font-weight: bold;">typeof</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">arrEffects</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;wis_earth_meteor08&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">==</span> <span style="color: #3366CC;">&quot;object&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span><br />&nbsp; _name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_ward&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #009900;">&#125;</span><span style="color: #339933;">&lt;/</span>Priem14<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem15<span style="color: #339933;">&gt;</span>var delCancel <span style="color: #339933;">=</span> <span style="color: #CC0000;">0</span><span style="color: #339933;">;</span><br /><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>delCancel<span style="color: #339933;">=</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrMethods</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;multi_rollback&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">oTitle</span>.<span style="color: #660066;">innerText</span>.<span style="color: #660066;">match</span><span style="color: #009900;">&#40;</span><span style="color: #009966; font-style: italic;">/ещё (\d+)/</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br />delCancel <span style="color: #339933;">=</span> delCancel<span style="color: #009900;">&#91;</span><span style="color: #CC0000;">1</span><span style="color: #009900;">&#93;</span><span style="color: #339933;">;</span><br /><span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>delCancel<span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;=</span><span style="color: #CC0000;">2</span><span style="color: #009900;">&#41;</span><br />_name<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;hit_empower&quot;</span><span style="color: #339933;">;&lt;/</span>Priem15<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem16<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span> <span style="color: #339933;">*</span> <span style="color: #CC0000;">100</span> <span style="color: #339933;">/</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nMaxHP</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>lt<span style="color: #339933;">;</span><span style="color: #CC0000;">30</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;spirit_survive&quot;</span><span style="color: #339933;">;&lt;/</span>Priem16<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem17<span style="color: #339933;">&gt;</span>counterpiercingwoundscount <span style="color: #339933;">=</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oEnemySlot</span>.<span style="color: #660066;">oEffects</span>.<span style="color: #660066;">innerHTML</span>.<span style="color: #660066;">match</span><span style="color: #009900;">&#40;</span><span style="color: #009966; font-style: italic;">/&amp;lt;br&amp;gt;&amp;lt;span[^&amp;gt;]*&amp;gt;.(\d)?&amp;lt;\/span&amp;gt;&amp;lt;\/div&amp;gt;&amp;lt;img[^&quot;]*&quot;.+\/counter_piercingwounds\.gif&quot;&amp;gt;/i</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span><br /> <span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>counterpiercingwoundscount <span style="color: #339933;">!=</span> <span style="color: #003366; font-weight: bold;">null</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span><br />&nbsp; &nbsp;<span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>parseInt<span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">arrRes</span><span style="color: #009900;">&#91;</span><span style="color: #3366CC;">&quot;hit&quot;</span><span style="color: #009900;">&#93;</span>.<span style="color: #660066;">innerHTML</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">0</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">&amp;</span>amp<span style="color: #339933;">;&amp;</span>amp<span style="color: #339933;">;</span> <span style="color: #009900;">&#40;</span>counterpiercingwoundscount<span style="color: #009900;">&#91;</span><span style="color: #CC0000;">1</span><span style="color: #009900;">&#93;</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">0</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span><br />&nbsp; &nbsp; &nbsp; _name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_raggedwounds&quot;</span><span style="color: #339933;">;</span><br />&nbsp;<br />&nbsp; &nbsp;<span style="color: #009900;">&#125;</span><br /><span style="color: #009900;">&#125;</span><br /><span style="color: #000066; font-weight: bold;">else</span> <span style="color: #000066; font-weight: bold;">if</span><span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oEnemySlot</span>.<span style="color: #660066;">nHP</span> <span style="color: #339933;">&amp;</span>gt<span style="color: #339933;">;</span> <span style="color: #CC0000;">100</span><span style="color: #009900;">&#41;</span><br />&nbsp; &nbsp; &nbsp; _name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_piercingwounds&quot;</span><span style="color: #339933;">;&lt;/</span>Priem17<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem18<span style="color: #339933;">&gt;</span>if<span style="color: #009900;">&#40;</span>top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oEnemySlot</span>.<span style="color: #660066;">oLayer</span>.<span style="color: #660066;">innerHTML</span>.<span style="color: #660066;">match</span><span style="color: #009900;">&#40;</span><span style="color: #009966; font-style: italic;">/knife[\d]+.gif/</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><br />_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;spirit_11_prot_100&quot;</span><span style="color: #339933;">;&lt;/</span>Priem18<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem19<span style="color: #339933;">&gt;</span>_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;spirit_block25+&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #339933;">&lt;/</span>Priem19<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem20<span style="color: #339933;">&gt;</span>_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;parry_supreme&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #339933;">&lt;/</span>Priem20<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem21<span style="color: #339933;">&gt;</span>_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;1411_kup_shredd_iskus&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #339933;">&lt;/</span>Priem21<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem22<span style="color: #339933;">&gt;</span>_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_shadowdance&quot;</span><span style="color: #339933;">;</span><br /><span style="color: #339933;">&lt;/</span>Priem22<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem23<span style="color: #339933;">&gt;</span>_name <span style="color: #339933;">=</span> <span style="color: #3366CC;">&quot;counter_piercingwounds&quot;</span><span style="color: #339933;">;&lt;/</span>Priem23<span style="color: #339933;">&gt;</span><br />&nbsp; <span style="color: #339933;">&lt;</span>Priem24<span style="color: #339933;">&gt;</span>MyHp_temp <span style="color: #339933;">=</span> top.<span style="color: #660066;">Battle</span>.<span style="color: #660066;">oBattle</span>.<span style="color: #660066;">oMySlot</span>.<span style="color: #660066;">nHP</span><span style="color: #339933;">;&lt;/</span>Priem24<span style="color: #339933;">&gt;</span><br /><span style="color: #339933;">&lt;/</span>Methods<span style="color: #339933;">&gt;</span></pre></div><p> Но тут не мало лишнего. На 11 набивает не стабильно 1к-9,5к, чаще меньше 4к.</p>]]></description>
			<author><![CDATA[dummy@example.com (Вася Пупкин)]]></author>
			<pubDate>Tue, 18 Mar 2014 08:58:10 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=63313#p63313</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=63312#p63312</link>
			<description><![CDATA[<p>и мне скиньте плиз</p>]]></description>
			<author><![CDATA[dummy@example.com (korollef)]]></author>
			<pubDate>Sun, 16 Mar 2014 20:11:58 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=63312#p63312</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=63309#p63309</link>
			<description><![CDATA[<p>ап что ли...</p>]]></description>
			<author><![CDATA[dummy@example.com (Вася Пупкин)]]></author>
			<pubDate>Sat, 15 Mar 2014 12:00:09 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=63309#p63309</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=62696#p62696</link>
			<description><![CDATA[<p>Кто скинет толковые условия приёмов на уворота? желательно 11 ур для хотов (10 ур тоже надо), можно из файла СМ. Спасибо!&nbsp; <img src="http://www.combats-bot.ru/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Вася Пупкин)]]></author>
			<pubDate>Sat, 04 Jan 2014 14:08:59 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=62696#p62696</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=61575#p61575</link>
			<description><![CDATA[<div class="quotebox"><cite>Селедка пишет:</cite><blockquote><div class="quotebox"><cite>volok пишет:</cite><blockquote><p>Просмотрел многое что здесь есть для уворота составил для себя такую подборочку УВОРОТ 10<br /><div id="spoiler-container"> SPOILER <span id="spoiler-button" onClick="if(this.innerHTML=='Show'){this.parentNode.getElementsByTagName('div')[0].style.display = 'block';this.innerHTML='Hide';} else {this.parentNode.getElementsByTagName('div')[0].style.display = 'none';this.innerHTML='Show';}">Show</span><div id="spoiler-hidebox">&lt;?xml version=&quot;1.0&quot; encoding=&quot;windows-1251&quot;?&gt;<br />&lt;Methods&gt;<br />&nbsp; &lt;Priem1&gt;if(window.dfghj &amp;amp;&amp;amp; (dfghj == top.Battle.oBattle.oMySlot.nHP))<br />{<br />_name = &quot;multi_rollback&quot;;<br />top.Chat.Self.AddMessage(&quot;Работает&quot;);<br />}</p><p>if(window.rftyh &amp;amp;&amp;amp; (rftyh-top.Battle.oBattle.oMySlot.nHP)&amp;gt;=100) // количество урона, больше которого отменять<br />{<br />dfghj = top.Battle.oBattle.oMySlot.nHP;<br />_name = &quot;multi_rollback&quot;;<br />top.Chat.Self.AddMessage(&quot;Выполнено&quot;);<br />}</p><p>rftyh = top.Battle.oBattle.oMySlot.nHP;&lt;/Priem1&gt;<br />&nbsp; &lt;Priem2&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_deathwalk&quot;]) == &quot;object&quot; &amp;amp;&amp;amp; parseInt(top.Battle.oBattle.arrRes[&quot;counter&quot;].innerHTML) &amp;gt; 3 &amp;amp;&amp;amp; top.Battle.oBattle.oMySlot.nHP &amp;gt; 0 &amp;amp;&amp;amp;&nbsp; top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 1 &amp;amp;&amp;amp; (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_deathwalk&quot;]) == &quot;object&quot;) &amp;amp;&amp;amp; (Sila &amp;gt; 149 || Lovka &amp;gt; 149 || Inta &amp;gt; 149 || Intell &amp;gt; 50 || EnemiesCount &amp;lt; 4))<br />{<br />_name = &quot;counter_weakblow&quot;;<br />_break = false;<br />_target = top.Battle.oBattle.sEnemyLogin;<br />top.Battle.oBattle.Send( { special: _name, enemy: top.Battle.oBattle.sEnemy, login: _target } );<br />}&lt;/Priem2&gt;<br />&nbsp; &lt;Priem3&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;spirit_block25&quot;]) == &quot;object&quot;)<br /> _name = &quot;&quot;;<br />else<br />if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/sword[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_14_prot_100&quot;;<br />&nbsp; &nbsp; else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_11_prot_100&quot;;&lt;/Priem3&gt;<br />&nbsp; &lt;Priem4&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;spirit_14_prot_100&quot;]) == &quot;object&quot;)<br /> _name = &quot;&quot;;<br />else if<br />(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;spirit_11_prot_100&quot;]) == &quot;object&quot;)<br />_name = &quot;&quot;;<br />else<br />_name = &quot;spirit_block25&quot;;&lt;/Priem4&gt;<br />&nbsp; &lt;Priem5&gt;_name = &quot;hit_empower&quot;;</p><br /><p>&lt;/Priem5&gt;<br />&nbsp; &lt;Priem6&gt;if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;gt;33 )<br /> _name = &quot;hit_luck&quot;;<br />else if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 33 &amp;amp;&amp;amp; parseInt(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;gt; 0)<br /> _name = &quot;hit_willpower&quot;;<br />else<br />_name = &quot;hit_luck&quot;;<br />&lt;/Priem6&gt;<br />&nbsp; &lt;Priem7&gt;if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;gt; 15)<br />_name = &quot;counter_deathwalk&quot;;<br />else<br />_name = &quot;counter_winddance&quot;;</p><p>&lt;/Priem7&gt;<br />&nbsp; &lt;Priem8&gt;if((Intell &amp;lt; 10) &amp;amp;&amp;amp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Страж&quot;) &amp;lt; 0 &amp;amp;&amp;amp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;(зверь&quot;) &amp;lt; 0 &amp;amp;&amp;amp; (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_deathwalk&quot;]) == &quot;object&quot;))<br />_name = &quot;counter_winddance&quot;;&lt;/Priem8&gt;<br />&nbsp; &lt;Priem9&gt;if((typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvod&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_fire_flamming08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggair&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggyad&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_air_mark&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggspeed&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvras&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_effect&quot;]) == &quot;object&quot;))<br />_name=&quot;hp_cleance&quot;;&lt;/Priem9&gt;<br />&nbsp; &lt;Priem10&gt;_name = &quot;hp_enrage&quot;;<br />&lt;/Priem10&gt;<br />&nbsp; &lt;Priem11&gt;if(parseInt(top.Battle.oBattle.oDamageLayer.innerHTML) &amp;gt; 2000 &amp;amp;&amp;amp; parseFloat(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;gt; 0 &amp;amp;&amp;amp; (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 33)<br />{<br />&nbsp; &nbsp; &nbsp; &nbsp; for(j=0; j&amp;lt;10; j++)<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(top.Battle.oBattle.arrScrolls[j].innerHTML.match(/cureHP120/))<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.Battle.oBattle.arrScrolls[j].click();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.document.all[0].getElementsByTagName(&#039;TBODY&#039;)[top.document.all[0].getElementsByTagName(&#039;TBODY&#039;).length-1].getElementsByTagName(&#039;INPUT&#039;)[0].value = top.Battle.oBattle.sMyLogin;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.document.all[0].getElementsByTagName(&#039;TBODY&#039;)[top.document.all[0].getElementsByTagName(&#039;TBODY&#039;).length-1].getElementsByTagName(&#039;BUTTON&#039;)[0].click();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; break;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />}<br />&lt;/Priem11&gt;<br />&nbsp; &lt;Priem12&gt;if(EnemiesCount &amp;lt; 2 &amp;amp;&amp;amp; Intell &amp;gt; 50)<br />_name = &quot;multi_hitshock&quot;;</p><p>&lt;/Priem12&gt;<br />&nbsp; &lt;Priem13&gt;_name = &quot;parry_supreme&quot;;<br />&lt;/Priem13&gt;<br />&nbsp; &lt;Priem14&gt;if(Intell &amp;gt; 15)<br />_name = &quot;block_magicshield&quot;;</p><p>&lt;/Priem14&gt;<br />&nbsp; &lt;Priem15&gt;_name = &quot;hp_defence&quot;;<br />&lt;/Priem15&gt;<br />&nbsp; &lt;Priem16&gt;<br />&nbsp; &lt;/Priem16&gt;<br />&nbsp; &lt;Priem17&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_earth_meteor08&quot;]) == &quot;object&quot;){<br />&nbsp; _name = &quot;counter_ward&quot;;<br />}&lt;/Priem17&gt;<br />&nbsp; &lt;Priem18&gt;if((typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvod&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_fire_flamming08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggair&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggyad&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_air_mark&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggspeed&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvras&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_effect&quot;]) == &quot;object&quot;))_name=&quot;hp_cleance&quot;;&lt;/Priem18&gt;<br />&nbsp; &lt;Priem19&gt;<br />&nbsp; &lt;/Priem19&gt;<br />&nbsp; &lt;Priem20&gt;<br />&nbsp; &lt;/Priem20&gt;<br />&nbsp; &lt;Priem21&gt;<br />&nbsp; &lt;/Priem21&gt;<br />&nbsp; &lt;Priem22&gt;<br />&nbsp; &lt;/Priem22&gt;<br />&nbsp; &lt;Priem23&gt;if(((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 70 &amp;amp;&amp;amp; ((parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML)/2) + parseInt(top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;krit&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;counter&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;parry&quot;].innerHTML)) &amp;gt; 24) || (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 10 || parseInt(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;lt; 1)_name = &quot;spirit_survive&quot;;&lt;/Priem23&gt;<br />&nbsp; &lt;Priem24&gt;rftyh = top.Battle.oBattle.oMySlot.nHP;&lt;/Priem24&gt;<br />&lt;/Methods&gt;</div></div></p></blockquote></div><p>+1, хоть расписал бы приемы) что тут и как)</p></blockquote></div><p>Да нечего там расписывать лабуда разная, с этими приемами ты будеш 5 лет 11 брать, нужно менять клас с уворота на екро мага, тогда все пучком</p>]]></description>
			<author><![CDATA[dummy@example.com (volok)]]></author>
			<pubDate>Fri, 23 Aug 2013 14:01:44 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=61575#p61575</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=61574#p61574</link>
			<description><![CDATA[<div class="quotebox"><cite>volok пишет:</cite><blockquote><p>Просмотрел многое что здесь есть для уворота составил для себя такую подборочку УВОРОТ 10<br /><div id="spoiler-container"> SPOILER <span id="spoiler-button" onClick="if(this.innerHTML=='Show'){this.parentNode.getElementsByTagName('div')[0].style.display = 'block';this.innerHTML='Hide';} else {this.parentNode.getElementsByTagName('div')[0].style.display = 'none';this.innerHTML='Show';}">Show</span><div id="spoiler-hidebox">&lt;?xml version=&quot;1.0&quot; encoding=&quot;windows-1251&quot;?&gt;<br />&lt;Methods&gt;<br />&nbsp; &lt;Priem1&gt;if(window.dfghj &amp;amp;&amp;amp; (dfghj == top.Battle.oBattle.oMySlot.nHP))<br />{<br />_name = &quot;multi_rollback&quot;;<br />top.Chat.Self.AddMessage(&quot;Работает&quot;);<br />}</p><p>if(window.rftyh &amp;amp;&amp;amp; (rftyh-top.Battle.oBattle.oMySlot.nHP)&amp;gt;=100) // количество урона, больше которого отменять<br />{<br />dfghj = top.Battle.oBattle.oMySlot.nHP;<br />_name = &quot;multi_rollback&quot;;<br />top.Chat.Self.AddMessage(&quot;Выполнено&quot;);<br />}</p><p>rftyh = top.Battle.oBattle.oMySlot.nHP;&lt;/Priem1&gt;<br />&nbsp; &lt;Priem2&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_deathwalk&quot;]) == &quot;object&quot; &amp;amp;&amp;amp; parseInt(top.Battle.oBattle.arrRes[&quot;counter&quot;].innerHTML) &amp;gt; 3 &amp;amp;&amp;amp; top.Battle.oBattle.oMySlot.nHP &amp;gt; 0 &amp;amp;&amp;amp;&nbsp; top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 1 &amp;amp;&amp;amp; (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_deathwalk&quot;]) == &quot;object&quot;) &amp;amp;&amp;amp; (Sila &amp;gt; 149 || Lovka &amp;gt; 149 || Inta &amp;gt; 149 || Intell &amp;gt; 50 || EnemiesCount &amp;lt; 4))<br />{<br />_name = &quot;counter_weakblow&quot;;<br />_break = false;<br />_target = top.Battle.oBattle.sEnemyLogin;<br />top.Battle.oBattle.Send( { special: _name, enemy: top.Battle.oBattle.sEnemy, login: _target } );<br />}&lt;/Priem2&gt;<br />&nbsp; &lt;Priem3&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;spirit_block25&quot;]) == &quot;object&quot;)<br /> _name = &quot;&quot;;<br />else<br />if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/sword[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_14_prot_100&quot;;<br />&nbsp; &nbsp; else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_11_prot_100&quot;;&lt;/Priem3&gt;<br />&nbsp; &lt;Priem4&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;spirit_14_prot_100&quot;]) == &quot;object&quot;)<br /> _name = &quot;&quot;;<br />else if<br />(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;spirit_11_prot_100&quot;]) == &quot;object&quot;)<br />_name = &quot;&quot;;<br />else<br />_name = &quot;spirit_block25&quot;;&lt;/Priem4&gt;<br />&nbsp; &lt;Priem5&gt;_name = &quot;hit_empower&quot;;</p><br /><p>&lt;/Priem5&gt;<br />&nbsp; &lt;Priem6&gt;if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;gt;33 )<br /> _name = &quot;hit_luck&quot;;<br />else if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 33 &amp;amp;&amp;amp; parseInt(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;gt; 0)<br /> _name = &quot;hit_willpower&quot;;<br />else<br />_name = &quot;hit_luck&quot;;<br />&lt;/Priem6&gt;<br />&nbsp; &lt;Priem7&gt;if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;gt; 15)<br />_name = &quot;counter_deathwalk&quot;;<br />else<br />_name = &quot;counter_winddance&quot;;</p><p>&lt;/Priem7&gt;<br />&nbsp; &lt;Priem8&gt;if((Intell &amp;lt; 10) &amp;amp;&amp;amp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Страж&quot;) &amp;lt; 0 &amp;amp;&amp;amp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;(зверь&quot;) &amp;lt; 0 &amp;amp;&amp;amp; (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_deathwalk&quot;]) == &quot;object&quot;))<br />_name = &quot;counter_winddance&quot;;&lt;/Priem8&gt;<br />&nbsp; &lt;Priem9&gt;if((typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvod&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_fire_flamming08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggair&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggyad&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_air_mark&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggspeed&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvras&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_effect&quot;]) == &quot;object&quot;))<br />_name=&quot;hp_cleance&quot;;&lt;/Priem9&gt;<br />&nbsp; &lt;Priem10&gt;_name = &quot;hp_enrage&quot;;<br />&lt;/Priem10&gt;<br />&nbsp; &lt;Priem11&gt;if(parseInt(top.Battle.oBattle.oDamageLayer.innerHTML) &amp;gt; 2000 &amp;amp;&amp;amp; parseFloat(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;gt; 0 &amp;amp;&amp;amp; (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 33)<br />{<br />&nbsp; &nbsp; &nbsp; &nbsp; for(j=0; j&amp;lt;10; j++)<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(top.Battle.oBattle.arrScrolls[j].innerHTML.match(/cureHP120/))<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.Battle.oBattle.arrScrolls[j].click();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.document.all[0].getElementsByTagName(&#039;TBODY&#039;)[top.document.all[0].getElementsByTagName(&#039;TBODY&#039;).length-1].getElementsByTagName(&#039;INPUT&#039;)[0].value = top.Battle.oBattle.sMyLogin;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.document.all[0].getElementsByTagName(&#039;TBODY&#039;)[top.document.all[0].getElementsByTagName(&#039;TBODY&#039;).length-1].getElementsByTagName(&#039;BUTTON&#039;)[0].click();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; break;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />}<br />&lt;/Priem11&gt;<br />&nbsp; &lt;Priem12&gt;if(EnemiesCount &amp;lt; 2 &amp;amp;&amp;amp; Intell &amp;gt; 50)<br />_name = &quot;multi_hitshock&quot;;</p><p>&lt;/Priem12&gt;<br />&nbsp; &lt;Priem13&gt;_name = &quot;parry_supreme&quot;;<br />&lt;/Priem13&gt;<br />&nbsp; &lt;Priem14&gt;if(Intell &amp;gt; 15)<br />_name = &quot;block_magicshield&quot;;</p><p>&lt;/Priem14&gt;<br />&nbsp; &lt;Priem15&gt;_name = &quot;hp_defence&quot;;<br />&lt;/Priem15&gt;<br />&nbsp; &lt;Priem16&gt;<br />&nbsp; &lt;/Priem16&gt;<br />&nbsp; &lt;Priem17&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_earth_meteor08&quot;]) == &quot;object&quot;){<br />&nbsp; _name = &quot;counter_ward&quot;;<br />}&lt;/Priem17&gt;<br />&nbsp; &lt;Priem18&gt;if((typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvod&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_fire_flamming08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggair&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggyad&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_air_mark&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggspeed&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvras&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_effect&quot;]) == &quot;object&quot;))_name=&quot;hp_cleance&quot;;&lt;/Priem18&gt;<br />&nbsp; &lt;Priem19&gt;<br />&nbsp; &lt;/Priem19&gt;<br />&nbsp; &lt;Priem20&gt;<br />&nbsp; &lt;/Priem20&gt;<br />&nbsp; &lt;Priem21&gt;<br />&nbsp; &lt;/Priem21&gt;<br />&nbsp; &lt;Priem22&gt;<br />&nbsp; &lt;/Priem22&gt;<br />&nbsp; &lt;Priem23&gt;if(((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 70 &amp;amp;&amp;amp; ((parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML)/2) + parseInt(top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;krit&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;counter&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;parry&quot;].innerHTML)) &amp;gt; 24) || (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 10 || parseInt(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;lt; 1)_name = &quot;spirit_survive&quot;;&lt;/Priem23&gt;<br />&nbsp; &lt;Priem24&gt;rftyh = top.Battle.oBattle.oMySlot.nHP;&lt;/Priem24&gt;<br />&lt;/Methods&gt;</div></div></p></blockquote></div><p>+1, хоть расписал бы приемы) что тут и как)</p>]]></description>
			<author><![CDATA[dummy@example.com (Селедка)]]></author>
			<pubDate>Fri, 23 Aug 2013 05:54:56 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=61574#p61574</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=59031#p59031</link>
			<description><![CDATA[<p>Так ты хоть распиши нормально где какой приём)) Приём- ниже код. И сразу всё понятно будет. Человек зашёл посмотрел и подправил что не так. А это что? Ластиком стирать?</p>]]></description>
			<author><![CDATA[dummy@example.com (korollef)]]></author>
			<pubDate>Sat, 08 Dec 2012 07:53:01 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=59031#p59031</guid>
		</item>
		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=58805#p58805</link>
			<description><![CDATA[<p>Просмотрел многое что здесь есть для уворота составил для себя такую подборочку УВОРОТ 10<br /><div id="spoiler-container"> SPOILER <span id="spoiler-button" onClick="if(this.innerHTML=='Show'){this.parentNode.getElementsByTagName('div')[0].style.display = 'block';this.innerHTML='Hide';} else {this.parentNode.getElementsByTagName('div')[0].style.display = 'none';this.innerHTML='Show';}">Show</span><div id="spoiler-hidebox">&lt;?xml version=&quot;1.0&quot; encoding=&quot;windows-1251&quot;?&gt;<br />&lt;Methods&gt;<br />&nbsp; &lt;Priem1&gt;if(window.dfghj &amp;amp;&amp;amp; (dfghj == top.Battle.oBattle.oMySlot.nHP))<br />{<br />_name = &quot;multi_rollback&quot;;<br />top.Chat.Self.AddMessage(&quot;Работает&quot;);<br />}</p><p>if(window.rftyh &amp;amp;&amp;amp; (rftyh-top.Battle.oBattle.oMySlot.nHP)&amp;gt;=100) // количество урона, больше которого отменять<br />{<br />dfghj = top.Battle.oBattle.oMySlot.nHP;<br />_name = &quot;multi_rollback&quot;;<br />top.Chat.Self.AddMessage(&quot;Выполнено&quot;);<br />}</p><p>rftyh = top.Battle.oBattle.oMySlot.nHP;&lt;/Priem1&gt;<br />&nbsp; &lt;Priem2&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_deathwalk&quot;]) == &quot;object&quot; &amp;amp;&amp;amp; parseInt(top.Battle.oBattle.arrRes[&quot;counter&quot;].innerHTML) &amp;gt; 3 &amp;amp;&amp;amp; top.Battle.oBattle.oMySlot.nHP &amp;gt; 0 &amp;amp;&amp;amp;&nbsp; top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 1 &amp;amp;&amp;amp; (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_deathwalk&quot;]) == &quot;object&quot;) &amp;amp;&amp;amp; (Sila &amp;gt; 149 || Lovka &amp;gt; 149 || Inta &amp;gt; 149 || Intell &amp;gt; 50 || EnemiesCount &amp;lt; 4))<br />{<br />_name = &quot;counter_weakblow&quot;;<br />_break = false;<br />_target = top.Battle.oBattle.sEnemyLogin;<br />top.Battle.oBattle.Send( { special: _name, enemy: top.Battle.oBattle.sEnemy, login: _target } );<br />}&lt;/Priem2&gt;<br />&nbsp; &lt;Priem3&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;spirit_block25&quot;]) == &quot;object&quot;)<br /> _name = &quot;&quot;;<br />else<br />if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/sword[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_14_prot_100&quot;;<br />&nbsp; &nbsp; else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_11_prot_100&quot;;&lt;/Priem3&gt;<br />&nbsp; &lt;Priem4&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;spirit_14_prot_100&quot;]) == &quot;object&quot;)<br /> _name = &quot;&quot;;<br />else if<br />(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;spirit_11_prot_100&quot;]) == &quot;object&quot;)<br />_name = &quot;&quot;;<br />else<br />_name = &quot;spirit_block25&quot;;&lt;/Priem4&gt;<br />&nbsp; &lt;Priem5&gt;_name = &quot;hit_empower&quot;;</p><br /><p>&lt;/Priem5&gt;<br />&nbsp; &lt;Priem6&gt;if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;gt;33 )<br /> _name = &quot;hit_luck&quot;;<br />else if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 33 &amp;amp;&amp;amp; parseInt(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;gt; 0)<br /> _name = &quot;hit_willpower&quot;;<br />else<br />_name = &quot;hit_luck&quot;;<br />&lt;/Priem6&gt;<br />&nbsp; &lt;Priem7&gt;if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;gt; 15)<br />_name = &quot;counter_deathwalk&quot;;<br />else<br />_name = &quot;counter_winddance&quot;;</p><p>&lt;/Priem7&gt;<br />&nbsp; &lt;Priem8&gt;if((Intell &amp;lt; 10) &amp;amp;&amp;amp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Страж&quot;) &amp;lt; 0 &amp;amp;&amp;amp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;(зверь&quot;) &amp;lt; 0 &amp;amp;&amp;amp; (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_deathwalk&quot;]) == &quot;object&quot;))<br />_name = &quot;counter_winddance&quot;;&lt;/Priem8&gt;<br />&nbsp; &lt;Priem9&gt;if((typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvod&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_fire_flamming08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggair&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggyad&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_air_mark&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggspeed&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvras&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_effect&quot;]) == &quot;object&quot;))<br />_name=&quot;hp_cleance&quot;;&lt;/Priem9&gt;<br />&nbsp; &lt;Priem10&gt;_name = &quot;hp_enrage&quot;;<br />&lt;/Priem10&gt;<br />&nbsp; &lt;Priem11&gt;if(parseInt(top.Battle.oBattle.oDamageLayer.innerHTML) &amp;gt; 2000 &amp;amp;&amp;amp; parseFloat(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;gt; 0 &amp;amp;&amp;amp; (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 33)<br />{<br />&nbsp; &nbsp; &nbsp; &nbsp; for(j=0; j&amp;lt;10; j++)<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(top.Battle.oBattle.arrScrolls[j].innerHTML.match(/cureHP120/))<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.Battle.oBattle.arrScrolls[j].click();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.document.all[0].getElementsByTagName(&#039;TBODY&#039;)[top.document.all[0].getElementsByTagName(&#039;TBODY&#039;).length-1].getElementsByTagName(&#039;INPUT&#039;)[0].value = top.Battle.oBattle.sMyLogin;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.document.all[0].getElementsByTagName(&#039;TBODY&#039;)[top.document.all[0].getElementsByTagName(&#039;TBODY&#039;).length-1].getElementsByTagName(&#039;BUTTON&#039;)[0].click();<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; break;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />}<br />&lt;/Priem11&gt;<br />&nbsp; &lt;Priem12&gt;if(EnemiesCount &amp;lt; 2 &amp;amp;&amp;amp; Intell &amp;gt; 50)<br />_name = &quot;multi_hitshock&quot;;</p><p>&lt;/Priem12&gt;<br />&nbsp; &lt;Priem13&gt;_name = &quot;parry_supreme&quot;;<br />&lt;/Priem13&gt;<br />&nbsp; &lt;Priem14&gt;if(Intell &amp;gt; 15)<br />_name = &quot;block_magicshield&quot;;</p><p>&lt;/Priem14&gt;<br />&nbsp; &lt;Priem15&gt;_name = &quot;hp_defence&quot;;<br />&lt;/Priem15&gt;<br />&nbsp; &lt;Priem16&gt;<br />&nbsp; &lt;/Priem16&gt;<br />&nbsp; &lt;Priem17&gt;if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_earth_meteor08&quot;]) == &quot;object&quot;){<br />&nbsp; _name = &quot;counter_ward&quot;;<br />}&lt;/Priem17&gt;<br />&nbsp; &lt;Priem18&gt;if((typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvod&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_fire_flamming08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggair&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggyad&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_air_mark&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggspeed&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvras&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_effect&quot;]) == &quot;object&quot;))_name=&quot;hp_cleance&quot;;&lt;/Priem18&gt;<br />&nbsp; &lt;Priem19&gt;<br />&nbsp; &lt;/Priem19&gt;<br />&nbsp; &lt;Priem20&gt;<br />&nbsp; &lt;/Priem20&gt;<br />&nbsp; &lt;Priem21&gt;<br />&nbsp; &lt;/Priem21&gt;<br />&nbsp; &lt;Priem22&gt;<br />&nbsp; &lt;/Priem22&gt;<br />&nbsp; &lt;Priem23&gt;if(((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 70 &amp;amp;&amp;amp; ((parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML)/2) + parseInt(top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;krit&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;counter&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) + parseInt(top.Battle.oBattle.arrRes[&quot;parry&quot;].innerHTML)) &amp;gt; 24) || (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 10 || parseInt(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;lt; 1)_name = &quot;spirit_survive&quot;;&lt;/Priem23&gt;<br />&nbsp; &lt;Priem24&gt;rftyh = top.Battle.oBattle.oMySlot.nHP;&lt;/Priem24&gt;<br />&lt;/Methods&gt;</div></div></p>]]></description>
			<author><![CDATA[dummy@example.com (volok)]]></author>
			<pubDate>Mon, 05 Nov 2012 12:53:02 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=58805#p58805</guid>
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		<item>
			<title><![CDATA[Re: Уворот [10]: Вопросы.]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=58753#p58753</link>
			<description><![CDATA[<p>отоводов мало уже</p>]]></description>
			<author><![CDATA[dummy@example.com (gangsterovich)]]></author>
			<pubDate>Sat, 20 Oct 2012 18:50:26 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=58753#p58753</guid>
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