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		<title><![CDATA[Combots Бот для БК &mdash; Казнь]]></title>
		<link>http://www.combats-bot.ru/viewtopic.php?id=4674</link>
		<description><![CDATA[Недавние сообщения в теме "Казнь".]]></description>
		<lastBuildDate>Mon, 06 Jul 2015 12:28:08 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Казнь]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=66581#p66581</link>
			<description><![CDATA[<p>не работает чето твой приемчик казнь</p>]]></description>
			<author><![CDATA[dummy@example.com (6oTuHoK)]]></author>
			<pubDate>Mon, 06 Jul 2015 12:28:08 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=66581#p66581</guid>
		</item>
		<item>
			<title><![CDATA[Re: Казнь]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=61126#p61126</link>
			<description><![CDATA[<p>Пожалуйста, не молчал а не заходил посмотреть если ктото написал.</p><p>Вот Топор+Щит<br /><div id="spoiler-container"> SPOILER <span id="spoiler-button" onClick="if(this.innerHTML=='Show'){this.parentNode.getElementsByTagName('div')[0].style.display = 'block';this.innerHTML='Hide';} else {this.parentNode.getElementsByTagName('div')[0].style.display = 'none';this.innerHTML='Show';}">Show</span><div id="spoiler-hidebox"><br />&lt;?xml version=&quot;1.0&quot; encoding=&quot;windows-1251&quot;?&gt;<br />&lt;Methods&gt;<br />&nbsp; &lt;Priem1&gt;<br />if(window.dfghj &amp;amp;&amp;amp; (dfghj == top.Battle.oBattle.oMySlot.nHP))<br />{<br />_name = &quot;multi_rollback&quot;;</p><p>}</p><p>if(window.rftyh &amp;amp;&amp;amp; (rftyh-top.Battle.oBattle.oMySlot.nHP)&amp;gt;=100) // количество урона, больше которого отменять<br />{<br />dfghj = top.Battle.oBattle.oMySlot.nHP;<br />_name = &quot;multi_rollback&quot;;</p><p>}</p><p>rftyh = top.Battle.oBattle.oMySlot.nHP;<br />&lt;/Priem1&gt;<br />&nbsp; &lt;Priem2&gt;<br />if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 10)<br />_name = &quot;spirit_survive&quot;;<br />&lt;/Priem2&gt;<br />&nbsp; &lt;Priem3&gt;_name = &quot;novice_hp&quot;;<br />&lt;/Priem3&gt;<br />&nbsp; &lt;Priem4&gt;<br />if((typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_water_poison08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_water_cloud08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvod&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_fire_flamming08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggair&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggyad&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_air_mark&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggspeed&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvras&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_effect&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_disease&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_ability&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_dark_souleat&quot;]) == &quot;object&quot;))<br />_name=&quot;hp_cleance&quot;;<br />&lt;/Priem4&gt;<br />&nbsp; &lt;Priem5&gt;<br />if(parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML) &amp;gt; 5)<br />_name = &quot;hp_enrage&quot;;<br />&lt;/Priem5&gt;<br />&nbsp; &lt;Priem6&gt;<br />if(parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML) &amp;gt; 5)<br />_name = &quot;hp_defence&quot;;<br />&lt;/Priem6&gt;<br />&nbsp; &lt;Priem7&gt;<br />if(top.Battle.oBattle.arrMethods[&quot;spirit_survive&quot;].oMethod.bEnable)<br />{if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 30 || parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML) &amp;gt; 23 )<br />if(window.dfghj &amp;amp;&amp;amp; dfghj != top.Battle.oBattle.oMySlot.nHP)<br />_name = &quot;hp_regen&quot;;<br />}<br />else<br />if(parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML) &amp;gt; 8)<br />_name = &quot;hp_regen&quot;;<br />&lt;/Priem7&gt;<br />&nbsp; &lt;Priem8&gt;if(Lovka &amp;gt; 24 || Inta &amp;gt; 24)<br />_name = &quot;parry_supreme&quot;;<br />&lt;/Priem8&gt;<br />&nbsp; &lt;Priem9&gt;if(((top.Battle.oBattle.oEnemySlot.nMaxHP &amp;gt;200 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;lt; 50) || (top.Battle.oBattle.oEnemySlot.nMaxHP = 100 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;lt; 3)<br />)&nbsp; ||&nbsp; &nbsp;&nbsp; (&nbsp; &nbsp; parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) &amp;gt; 7 &amp;amp;&amp;amp; (top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Кольчатый&quot;) &amp;gt; -1 || Lovka &amp;gt; 79 || Intell &amp;gt; 24)))<br />_name = &quot;block_aftershock&quot;;&lt;/Priem9&gt;<br />&nbsp; &lt;Priem10&gt;<br />_name = &quot;block_path&quot;;<br />&lt;/Priem10&gt;<br />&nbsp; &lt;Priem11&gt;if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 60)</p><p>_name = &quot;parry_secondlife&quot;;<br />&lt;/Priem11&gt;<br />&nbsp; &lt;Priem12&gt;<br />if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 75 )<br />{if(Intell &amp;gt; 15 ||&nbsp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Хаоса&quot;) &amp;gt; -1 ||&nbsp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Шипoкрыл&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Валентайский&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Епископ&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Служитель&quot;) &amp;gt; -1)<br />if(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML &amp;gt; 3)<br />if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;block_magicshield&quot;]) != &quot;object&quot; &amp;amp;&amp;amp; typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_agressiveshield&quot;]) != &quot;object&quot;)<br />_name = &quot;block_magicshield&quot;;}&lt;/Priem12&gt;<br />&nbsp; &lt;Priem13&gt;if(top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;lt; 2 &amp;amp;&amp;amp; parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) &amp;gt; 8 &amp;amp;&amp;amp;typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_agressiveshield&quot;]) != &quot;object&quot; )<br />_name = &quot;block_fullshield&quot;;<br />&lt;/Priem13&gt;<br />&nbsp; &lt;Priem14&gt;if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 2)<br />_name = &quot;blood_gainattack&quot;;<br />&lt;/Priem14&gt;<br />&nbsp; &lt;Priem15&gt;<br />if(EnemiesCount&amp;lt;10)</p><p>if((top.Battle.oBattle.oEnemySlot.nMaxHP &amp;gt;1000 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;gt; 400 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;lt; 21) || (top.Battle.oBattle.oEnemySlot.nMaxHP = 100 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;lt; 21 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;gt; 15))<br />if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;hit_execute&quot;]) != &quot;object&quot;)<br />_name = &quot;hit_execute&quot;;<br />&lt;/Priem15&gt;<br />&nbsp; &lt;Priem16&gt;if( typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;block_magicshield&quot;]) == &quot;object&quot; ||&nbsp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Хаоса&quot;) &amp;gt; -1 ||&nbsp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Шипoкрыл&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Валентайский&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Епископ&quot;) &amp;gt; -1)<br />_name = &quot;&quot;;<br />else<br />{if(top.Battle.oBattle.arrMethods[&quot;spirit_survive&quot;].oMethod.bEnable)<br />{if(parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) &amp;lt; 23)<br />{if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 75 )<br />{if( parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) &amp;gt; 6 &amp;amp;&amp;amp; typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_agressiveshield&quot;]) != &quot;object&quot;)<br />{ if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/bow[\d]+.gif/) || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Кольчатый&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Слизь&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Живучий&quot;) &amp;gt; -1)<br />_name = &quot;block_revenge&quot;;<br />else<br />_name = &quot;multi_agressiveshield&quot;;&nbsp; &nbsp; }}<br />else<br />_name = &quot;&quot;;}<br />else<br />{ if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/bow[\d]+.gif/) || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Кольчатый&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Слизь&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Живучий&quot;) &amp;gt; -1)<br />_name = &quot;block_revenge&quot;;<br />else<br />_name = &quot;multi_agressiveshield&quot;;&nbsp; &nbsp; }}<br />else<br />_name = &quot;multi_agressiveshield&quot;;}&lt;/Priem16&gt;<br />&nbsp; &lt;Priem17&gt;<br />if(top.Battle.oBattle.arrMethods[&quot;spirit_survive&quot;].oMethod.bEnable)<br />{if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_hiddendodge&quot;]) == &quot;object&quot;)<br />_name = &quot;hit_luck&quot;;<br />else if<br />(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_bladedance&quot;]) == &quot;object&quot;)<br />_name = &quot;hit_luck&quot;;<br />else<br />if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 22)<br />_name = &quot;hit_luck&quot;;<br />else<br />_name = &quot;&quot;;}<br />else<br />if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 7)<br />_name = &quot;hit_luck&quot;;&lt;/Priem17&gt;<br />&nbsp; &lt;Priem18&gt;<br />&nbsp; &lt;/Priem18&gt;<br />&nbsp; &lt;Priem19&gt;if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt;5)<br />{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwdblaxe&quot;;}&lt;/Priem19&gt;<br />&nbsp; &lt;Priem20&gt;if(top.Battle.oBattle.arrMethods[&quot;spirit_survive&quot;].oMethod.bEnable)<br />{if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_hiddendodge&quot;]) == &quot;object&quot; || typeof (top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_hiddenpower&quot;]) == &quot;object&quot; )</p><p>{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwaxe&quot;;}</p><p>else if<br />(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_bladedance&quot;]) == &quot;object&quot;)</p><br /><p>{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwaxe&quot;;}</p><p>else<br />if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 22)</p><br /><p>{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwaxe&quot;;}</p><p>else<br />_name = &quot;&quot;;<br />}<br />else<br />if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 6)</p><br /><p>{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwaxe&quot;;}&lt;/Priem20&gt;<br />&nbsp; &lt;Priem21&gt;<br />if(parseInt(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;gt; 5)<br />{if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/axe[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_12_prot_100&quot;;<br />else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/bow[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_11_prot_100&quot;;<br />else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/crossbow[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/hammer[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_13_prot_100&quot;;<br />else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/sword[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_14_prot_100&quot;;}<br />&lt;/Priem21&gt;<br />&nbsp; &lt;Priem22&gt;<br />if(SoratnikiCount&amp;gt;=(EnemiesCount+3))<br />_name = &quot;pet_unleash&quot;;<br />&lt;/Priem22&gt;<br />&nbsp; &lt;Priem23&gt;<br />if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 3)<br />_name = &quot;hp_laststrike&quot;;<br />&lt;/Priem23&gt;<br />&nbsp; &lt;Priem24&gt;<br />rftyh = top.Battle.oBattle.oMySlot.nHP;<br />&lt;/Priem24&gt;<br />&lt;/Methods&gt;<br /></div></div></p><p>А вот Два Топора<br /><div id="spoiler-container"> SPOILER <span id="spoiler-button" onClick="if(this.innerHTML=='Show'){this.parentNode.getElementsByTagName('div')[0].style.display = 'block';this.innerHTML='Hide';} else {this.parentNode.getElementsByTagName('div')[0].style.display = 'none';this.innerHTML='Show';}">Show</span><div id="spoiler-hidebox"><br />&lt;?xml version=&quot;1.0&quot; encoding=&quot;windows-1251&quot;?&gt;<br />&lt;Methods&gt;<br />&nbsp; &lt;Priem1&gt;<br />if(window.dfghj &amp;amp;&amp;amp; (dfghj == top.Battle.oBattle.oMySlot.nHP))<br />{<br />_name = &quot;multi_rollback&quot;;</p><p>}</p><p>if(window.rftyh &amp;amp;&amp;amp; (rftyh-top.Battle.oBattle.oMySlot.nHP)&amp;gt;=100) // количество урона, больше которого отменять<br />{<br />dfghj = top.Battle.oBattle.oMySlot.nHP;<br />_name = &quot;multi_rollback&quot;;</p><p>}</p><p>rftyh = top.Battle.oBattle.oMySlot.nHP;<br />&lt;/Priem1&gt;<br />&nbsp; &lt;Priem2&gt;<br />if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 10)<br />_name = &quot;spirit_survive&quot;;<br />&lt;/Priem2&gt;<br />&nbsp; &lt;Priem3&gt;<br />if(top.Battle.oBattle.arrMethods[&quot;multi_rollback&quot;].oMethod.bEnable)<br />{if(window.dfghj &amp;amp;&amp;amp; dfghj != top.Battle.oBattle.oMySlot.nHP)<br />_name = &quot;novice_hp&quot;;<br />}<br />else<br />_name = &quot;novice_hp&quot;;<br />&lt;/Priem3&gt;<br />&nbsp; &lt;Priem4&gt;<br />if((typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_water_poison08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_water_cloud08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvod&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_fire_flamming08&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggair&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggyad&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_air_mark&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggspeed&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;ggvras&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_effect&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_disease&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;standart_ability&quot;]) == &quot;object&quot;) || (typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;wis_dark_souleat&quot;]) == &quot;object&quot;))<br />_name=&quot;hp_cleance&quot;;<br />&lt;/Priem4&gt;<br />&nbsp; &lt;Priem5&gt;<br />if(parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML) &amp;gt; 5)<br />_name = &quot;hp_enrage&quot;;<br />&lt;/Priem5&gt;<br />&nbsp; &lt;Priem6&gt;<br />if(parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML) &amp;gt; 5)<br />_name = &quot;hp_defence&quot;;<br />&lt;/Priem6&gt;<br />&nbsp; &lt;Priem7&gt;<br />if(top.Battle.oBattle.arrMethods[&quot;spirit_survive&quot;].oMethod.bEnable)<br />{if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 30 || parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML) &amp;gt; 23 )<br />if(window.dfghj &amp;amp;&amp;amp; dfghj != top.Battle.oBattle.oMySlot.nHP)<br />_name = &quot;hp_regen&quot;;<br />}<br />else<br />if(parseInt(top.Battle.oBattle.arrRes[&quot;hp&quot;].innerHTML) &amp;gt; 8)<br />_name = &quot;hp_regen&quot;;<br />&lt;/Priem7&gt;<br />&nbsp; &lt;Priem8&gt;if(Lovka &amp;gt; 24 || Inta &amp;gt; 24)<br />_name = &quot;parry_supreme&quot;;<br />&lt;/Priem8&gt;<br />&nbsp; &lt;Priem9&gt;<br />if(<br />(<br />(top.Battle.oBattle.oEnemySlot.nMaxHP &amp;gt;200 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;lt; 50) || (top.Battle.oBattle.oEnemySlot.nMaxHP = 100 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;lt; 3)<br />)&nbsp; ||&nbsp; &nbsp;&nbsp; (&nbsp; &nbsp; parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) &amp;gt; 7 &amp;amp;&amp;amp; (top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Кольчатый&quot;) &amp;gt; -1 || Lovka &amp;gt; 99 || Intell &amp;gt; 24)<br />)<br />)<br />_name = &quot;block_aftershock&quot;;<br />&lt;/Priem9&gt;<br />&nbsp; &lt;Priem10&gt;<br />_name = &quot;block_path&quot;;<br />&lt;/Priem10&gt;<br />&nbsp; &lt;Priem11&gt;if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 50)</p><p>_name = &quot;parry_secondlife&quot;;<br />&lt;/Priem11&gt;<br />&nbsp; &lt;Priem12&gt;<br />if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 75 )<br />{if(Intell &amp;gt; 15 ||&nbsp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Хаоса&quot;) &amp;gt; -1 ||&nbsp; top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Шипокрыл&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Валентайский&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Епископ&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Служитель&quot;) &amp;gt; -1)<br />if(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML &amp;gt; 4)<br />if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;block_magicshield&quot;]) != &quot;object&quot; &amp;amp;&amp;amp; typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_agressiveshield&quot;]) != &quot;object&quot;)<br />_name = &quot;block_magicshield&quot;;}&lt;/Priem12&gt;<br />&nbsp; &lt;Priem13&gt;if(top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;lt; 2 &amp;amp;&amp;amp; parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) &amp;gt; 8 &amp;amp;&amp;amp;typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_agressiveshield&quot;]) != &quot;object&quot; )<br />_name = &quot;block_fullshield&quot;;<br />&lt;/Priem13&gt;<br />&nbsp; &lt;Priem14&gt;if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 2)<br />_name = &quot;blood_gainattack&quot;;<br />&lt;/Priem14&gt;<br />&nbsp; &lt;Priem15&gt;<br />if(EnemiesCount&amp;lt;10)</p><p>if((top.Battle.oBattle.oEnemySlot.nMaxHP &amp;gt;1000 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;gt; 400 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;lt; 21) || (top.Battle.oBattle.oEnemySlot.nMaxHP = 100 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;lt; 21 &amp;amp;&amp;amp; top.Battle.oBattle.oEnemySlot.nHP &amp;gt; 15))<br />if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;hit_execute&quot;]) != &quot;object&quot;)<br />_name = &quot;hit_execute&quot;;<br />&lt;/Priem15&gt;<br />&nbsp; &lt;Priem16&gt;if(top.Battle.oBattle.arrMethods[&quot;spirit_survive&quot;].oMethod.bEnable)<br />{if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_hiddendodge&quot;]) == &quot;object&quot;)<br />{if(EnemiesCount&amp;gt;2)<br />_name = &quot;hit_grinder&quot;;}<br />else if<br />(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_bladedance&quot;]) == &quot;object&quot;)<br />{if(EnemiesCount&amp;gt;2)<br />_name = &quot;hit_grinder&quot;;}<br />else<br />if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 23)<br />{if(EnemiesCount&amp;gt;2)<br />_name = &quot;hit_grinder&quot;;}<br />else<br />_name = &quot;&quot;;<br />}<br />else<br />{if(EnemiesCount&amp;gt;2)<br />_name = &quot;hit_grinder&quot;;}&lt;/Priem16&gt;<br />&nbsp; &lt;Priem17&gt;if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt;5)<br />{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwdblaxe&quot;;}&lt;/Priem17&gt;<br />&nbsp; &lt;Priem18&gt;if(top.Battle.oBattle.arrMethods[&quot;spirit_survive&quot;].oMethod.bEnable)<br />{if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_hiddendodge&quot;]) == &quot;object&quot;)<br />_name = &quot;hit_empower&quot;;<br />else if<br />(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_bladedance&quot;]) == &quot;object&quot;)<br />_name = &quot;hit_empower&quot;;<br />else<br />if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 23)<br />_name = &quot;hit_empower&quot;;<br />else<br />_name = &quot;&quot;;<br />}<br />else<br />_name = &quot;hit_empower&quot;;&lt;/Priem18&gt;<br />&nbsp; &lt;Priem19&gt;if(top.Battle.oBattle.arrMethods[&quot;spirit_survive&quot;].oMethod.bEnable)<br />{if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_hiddendodge&quot;]) == &quot;object&quot; || typeof (top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_hiddenpower&quot;]) == &quot;object&quot; )</p><p>{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwaxe&quot;;}</p><p>else if<br />(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;counter_bladedance&quot;]) == &quot;object&quot;)</p><br /><p>{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwaxe&quot;;}</p><p>else<br />if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 22)</p><br /><p>{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwaxe&quot;;}</p><p>else<br />_name = &quot;&quot;;<br />}<br />else<br />if( top.Battle.oBattle.arrRes[&quot;hit&quot;].innerHTML &amp;gt; 6)</p><br /><p>{_target = top.Battle.oBattle.sEnemyLogin; _name = &quot;hit_throwaxe&quot;;}&lt;/Priem19&gt;<br />&nbsp; &lt;Priem20&gt;<br />if(parseInt(top.Battle.oBattle.arrRes[&quot;spirit&quot;].innerHTML) &amp;gt; 5)<br />{if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/axe[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_12_prot_100&quot;;<br />else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/bow[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_11_prot_100&quot;;<br />else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/crossbow[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/hammer[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_13_prot_100&quot;;<br />else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/sword[\d]+.gif/))<br />&nbsp; &nbsp; &nbsp; &nbsp; _name = &quot;spirit_14_prot_100&quot;;}<br />&lt;/Priem20&gt;<br />&nbsp; &lt;Priem21&gt;if(top.Battle.oBattle.arrMethods[&quot;spirit_survive&quot;].oMethod.bEnable)<br />{<br />if(parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) &amp;lt; 23)<br />{<br />if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 75 )<br />{<br />if( parseInt(top.Battle.oBattle.arrRes[&quot;block&quot;].innerHTML) &amp;gt; 6 &amp;amp;&amp;amp; typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;multi_agressiveshield&quot;]) != &quot;object&quot;)<br />{<br /> if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/bow[\d]+.gif/) || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Кольчатый&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Слизь&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Живучий&quot;) &amp;gt; -1)<br />_name = &quot;block_revenge&quot;;<br />else<br />_name = &quot;multi_agressiveshield&quot;;<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />}<br />else<br />_name = &quot;&quot;;<br />}<br />else<br />{<br /> if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/bow[\d]+.gif/) || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Кольчатый&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Слизь&quot;) &amp;gt; -1 || top.Battle.oBattle.sEnemyLogin.indexOf(&quot;Живучий&quot;) &amp;gt; -1)<br />_name = &quot;block_revenge&quot;;<br />else<br />_name = &quot;multi_agressiveshield&quot;;<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />}<br />else<br />_name = &quot;multi_agressiveshield&quot;;<br />&lt;/Priem21&gt;<br />&nbsp; &lt;Priem22&gt;<br />if(SoratnikiCount&amp;gt;=(EnemiesCount+3))<br />_name = &quot;pet_unleash&quot;;<br />&lt;/Priem22&gt;<br />&nbsp; &lt;Priem23&gt;<br />if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &amp;lt; 3)<br />_name = &quot;hp_laststrike&quot;;<br />&lt;/Priem23&gt;<br />&nbsp; &lt;Priem24&gt;<br />rftyh = top.Battle.oBattle.oMySlot.nHP;<br />&lt;/Priem24&gt;<br />&lt;/Methods&gt;<br /></div></div></p><p>Там может еще присутствовать еще и лишние приемы, но думаю разберетесь <img src="http://www.combats-bot.ru/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Tudorake)]]></author>
			<pubDate>Mon, 03 Jun 2013 13:31:38 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=61126#p61126</guid>
		</item>
		<item>
			<title><![CDATA[Re: Казнь]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=61125#p61125</link>
			<description><![CDATA[<div class="quotebox"><cite>Mr Blanco пишет:</cite><blockquote><p>А мог бы скинуть&nbsp; приёмчики твои на топора глянуть?Интересно просто логика боя на боте.</p></blockquote></div><p>Я тоже просил.... Молчит (</p>]]></description>
			<author><![CDATA[dummy@example.com (Fanuc)]]></author>
			<pubDate>Mon, 03 Jun 2013 11:37:17 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=61125#p61125</guid>
		</item>
		<item>
			<title><![CDATA[Re: Казнь]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=61103#p61103</link>
			<description><![CDATA[<p>А мог бы скинуть&nbsp; приёмчики твои на топора глянуть?Интересно просто логика боя на боте.</p>]]></description>
			<author><![CDATA[dummy@example.com (Mr Blanco)]]></author>
			<pubDate>Sun, 02 Jun 2013 18:50:24 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=61103#p61103</guid>
		</item>
		<item>
			<title><![CDATA[Казнь]]></title>
			<link>http://www.combats-bot.ru/viewtopic.php?pid=61065#p61065</link>
			<description><![CDATA[<p>Недавно купил себе топорчик и експериментирую )<br />вот настройка приема Казнь</p><p><div id="spoiler-container"> SPOILER <span id="spoiler-button" onClick="if(this.innerHTML=='Show'){this.parentNode.getElementsByTagName('div')[0].style.display = 'block';this.innerHTML='Hide';} else {this.parentNode.getElementsByTagName('div')[0].style.display = 'none';this.innerHTML='Show';}">Show</span><div id="spoiler-hidebox"></p><p>if(EnemiesCount&lt;10)<br />if((top.Battle.oBattle.oEnemySlot.nMaxHP &gt;1000 &amp;&amp; top.Battle.oBattle.oEnemySlot.nHP &gt; 300) || (top.Battle.oBattle.oEnemySlot.nMaxHP = 100 &amp;&amp; top.Battle.oBattle.oEnemySlot.nHP &lt; 22 &amp;&amp; top.Battle.oBattle.oEnemySlot.nHP &gt; 8))<br />if(typeof(top.Battle.oBattle.oMySlot.arrEffects[&quot;hit_execute&quot;]) != &quot;object&quot;)<br />_name = &quot;hit_execute&quot;;</p><p></div></div></p><p>добавил учет количества противников, вдрук комуто важно )</p>]]></description>
			<author><![CDATA[dummy@example.com (Tudorake)]]></author>
			<pubDate>Mon, 27 May 2013 07:58:58 +0000</pubDate>
			<guid>http://www.combats-bot.ru/viewtopic.php?pid=61065#p61065</guid>
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