Тема: Сборки приемов призрачек
Призрачная защита для мага
SPOILER
if(
(top.Battle.oBattle.arrRes["spirit"].innerHTML > 10) &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_white_dmgmirror"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_11_prot_100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_12_prot_100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_13_prot_100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_14_prot_100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_1_protfire100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_2_protwater100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_3_protair100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_4_protearth100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["godshield"]) != "object")
)
_name = "spirit_block25";
Призрачная защита для война
SPOILER
if(
(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 10) &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["block_fullshield"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["block_absolute"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["parry_secondlife"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["parry_prediction"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["multi_agressiveshield"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["multi_hiddendodge"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["godshield"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_11_prot_100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_12_prot_100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_13_prot_100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_14_prot_100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_1_protfire100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_2_protwater100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_3_protair100"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_4_protearth100"]) != "object")
)
_name = "spirit_block25";
+++ Профильки, для хаотов по типу пушки, если нет общей призрачки
SPOILER
if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/axe[\d]+.gif/))
{if((typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_block25"]) != "object") &&
(top.Battle.oBattle.arrRes["spirit"].innerHTML > 5))
_name = "spirit_12_prot_100";
}
else
if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/) ||
top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/bow[\d]+.gif/))
{if((typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_block25"]) != "object") &&
(top.Battle.oBattle.arrRes["spirit"].innerHTML > 5))
_name = "spirit_11_prot_100";
}
else
if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/crossbow[\d]+.gif/) ||
top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/hammer[\d]+.gif/))
{if((typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_block25"]) != "object") &&
(top.Battle.oBattle.arrRes["spirit"].innerHTML > 5))
_name = "spirit_13_prot_100";
}
else
if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/sword[\d]+.gif/))
{if((typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_block25"]) != "object") &&
(top.Battle.oBattle.arrRes["spirit"].innerHTML > 5))
_name = "spirit_14_prot_100";
Призрачная дробь для Эма:
SPOILER
if(
((top.Battle.oBattle.sEnemyLogin.indexOf("Валлуар") > -1) ||
(top.Battle.oBattle.sEnemyLogin.indexOf("Гигант") > -1)) &&
(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 10) &&
((typeof(top.Battle.oBattle.oMySlot.arrEffects["block_fullshield"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["block_absolute"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["parry_secondlife"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["parry_prediction"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["multi_agressiveshield"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["multi_hiddendodge"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["godshield"]) != "object") &&
(typeof(top.Battle.oBattle.oMySlot.arrEffects["spirit_block25"]) != "object"))
)
_name = "spirit_13_prot_100";
Отредактировано Евжений (2015-08-30 11:57:04)