1

Тема: Запрос приемов на Арбу 7 лвл.

Если у кого завалялись, обнародуйте пожалуйста.
Изначально я задал несколько вопросов, но на часть нашел ответы через поиск.

Отредактировано ko1obok (2015-08-14 14:26:14)

"Секс он как веснушки, у кого-то есть, а у кого-то нет smile"

2

Re: Запрос приемов на Арбу 7 лвл.

<?xml version="1.0" encoding="windows-1251"?>
<Methods>
  <Priem1>_name = "preparation";
</Priem1>
  <Priem2>var target_button = top.Battle.oBattle.arrButtons["focus_target"];
if(target_button.style.visibility != "hidden" &amp;&amp; !target_button.bChecked)
target_button.click();</Priem2>
  <Priem3>if(top.Battle.oBattle.sEnemyLogin.indexOf("Кольчатый Страхочервь") &gt; -1 &amp;&amp; typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem3>
  <Priem4>if((typeof(top.Battle.oBattle.oMySlot.arrEffects["ggyad"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggpilza"]) == "object"))
_name = "hp_cleance";</Priem4>
  <Priem5>_name = "defence_bestposition_blk";
</Priem5>
  <Priem6>_name = "defence_bestposition_hit";
</Priem6>
  <Priem7>if(top.Battle.oBattle.arrRes["hit"].innerHTML &gt; 5)
_name = "attack_strongshot";</Priem7>
  <Priem8>_name = "hp_enrage";
</Priem8>
  <Priem9>_name = "hp_defence";
</Priem9>
  <Priem10>if((top.Battle.oBattle.oMySlot.nMagic * 100 / top.Battle.oBattle.oMySlot.nMaxMagic) &lt; 15)
_name = "attack_manaboost";</Priem10>
  <Priem11>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &lt; 30)
_name = "hp_regen";
</Priem11>
  <Priem12>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) &gt; 0)
_name = "novice_hp";</Priem12>
  <Priem13>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) &gt; 5)
_name = "spirit_block25";</Priem13>
  <Priem14>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &lt; 30 &amp;&amp; parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) &gt; 0)
_name = "attack_bloodflow";
 
</Priem14>
  <Priem15>if((parseInt(top.Battle.oBattle.arrRes["krit"].innerHTML) &gt; 4 || parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) == 0)
_name = "attack_cuttingshot";</Priem15>
  <Priem16>
  </Priem16>
  <Priem17>
  </Priem17>
  <Priem18>
  </Priem18>
  <Priem19>
  </Priem19>
  <Priem20>
  </Priem20>
  <Priem21>
  </Priem21>
  <Priem22>
  </Priem22>
  <Priem23>
  </Priem23>
  <Priem24>
  </Priem24>
</Methods>

и

<?xml version="1.0" encoding="windows-1251"?>
<Methods>
  <Priem1>_name = "preparation";
</Priem1>
  <Priem2>var target_button = top.Battle.oBattle.arrButtons["focus_target"];
if(target_button.style.visibility != "hidden" &amp;&amp; !target_button.bChecked)
target_button.click();</Priem2>
  <Priem3>if(top.Battle.oBattle.sEnemyLogin.indexOf("Трутень") &gt; -1 &amp;&amp; typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem3>
  <Priem4>if((typeof(top.Battle.oBattle.oMySlot.arrEffects["ggyad"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggpilza"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggvod"]) == "object"))
_name = "hp_cleance";</Priem4>
  <Priem5>_name = "defence_bestposition_blk";
</Priem5>
  <Priem6>_name = "defence_bestposition_hit";
</Priem6>
  <Priem7>if(top.Battle.oBattle.arrRes["hit"].innerHTML &gt; 5)
_name = "attack_strongshot";</Priem7>
  <Priem8>_name = "hp_enrage";
</Priem8>
  <Priem9>_name = "hp_defence";
</Priem9>
  <Priem10>if((top.Battle.oBattle.oMySlot.nMagic * 100 / top.Battle.oBattle.oMySlot.nMaxMagic) &lt; 15)
_name = "attack_manaboost";</Priem10>
  <Priem11>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &lt; 30)
_name = "hp_regen";
</Priem11>
  <Priem12>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) &gt; 0 &amp;&amp; (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &gt; 33)
_name = "novice_hp";</Priem12>
  <Priem13>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) &gt; 5)
_name = "spirit_block25";</Priem13>
  <Priem14>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &lt; 30 &amp;&amp; parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) &gt; 0)
_name = "attack_bloodflow";
 
</Priem14>
  <Priem15>if(parseInt(top.Battle.oBattle.arrRes["krit"].innerHTML) &gt; 4 || parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) == 0)
_name = "attack_cuttingshot";</Priem15>
  <Priem16>if(top.Battle.oBattle.sEnemyLogin.indexOf("Королева Грибницы") &gt; -1 &amp;&amp; typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem16>
  <Priem17>
  </Priem17>
  <Priem18>
  </Priem18>
  <Priem19>
  </Priem19>
  <Priem20>
  </Priem20>
  <Priem21>
  </Priem21>
  <Priem22>
  </Priem22>
  <Priem23>
  </Priem23>
  <Priem24>
  </Priem24>
</Methods>
<?xml version="1.0" encoding="windows-1251"?>
<Methods>
  <Priem1>_name = "preparation";
</Priem1>
  <Priem2>if(top.Battle.oBattle.sEnemyLogin.indexOf("Трутень") &gt; -1 &amp;&amp; typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem2>
  <Priem3>if((typeof(top.Battle.oBattle.oMySlot.arrEffects["ggyad"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_air_mark"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggpilza"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggvod"]) == "object"))
_name = "hp_cleance";</Priem3>
  <Priem4>_name = "defence_bestposition_blk";
</Priem4>
  <Priem5>_name = "defence_bestposition_hit";
</Priem5>
  <Priem6>if(top.Battle.oBattle.arrRes["hit"].innerHTML &gt; 5)
_name = "attack_strongshot";</Priem6>
  <Priem7>_name = "hp_enrage";
</Priem7>
  <Priem8>_name = "hp_defence";
</Priem8>
  <Priem9>if((top.Battle.oBattle.oMySlot.nMagic * 100 / top.Battle.oBattle.oMySlot.nMaxMagic) &lt; 15)
_name = "attack_manaboost";</Priem9>
  <Priem10>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &lt; 30)
_name = "hp_regen";
</Priem10>
  <Priem11>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) &gt; 0 &amp;&amp; (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &gt; 33)
_name = "novice_hp";</Priem11>
  <Priem12>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) &gt; 5)
_name = "spirit_block25";</Priem12>
  <Priem13>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) &lt; 30 &amp;&amp; parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) &gt; 0)
_name = "attack_bloodflow";
 
</Priem13>
  <Priem14>if(parseInt(top.Battle.oBattle.arrRes["krit"].innerHTML) &gt; 4 || parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) == 0)
_name = "attack_cuttingshot";</Priem14>
  <Priem15>if(top.Battle.oBattle.sEnemyLogin.indexOf("Королева Грибницы") &gt; -1 &amp;&amp; typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem15>
  <Priem16>if(top.Battle.oBattle.arrButtons["focus_target"] &amp;&amp; top.Battle.oBattle.arrButtons["focus_target"].style.visibility != "hidden" &amp;&amp; !top.Battle.oBattle.arrButtons["focus_target"].bChecked)
top.Battle.oBattle.arrButtons["focus_target"].click();</Priem16>
  <Priem17>
  </Priem17>
  <Priem18>
  </Priem18>
  <Priem19>
  </Priem19>
  <Priem20>
  </Priem20>
  <Priem21>
  </Priem21>
  <Priem22>
  </Priem22>
  <Priem23>
  </Priem23>
  <Priem24>
  </Priem24>
</Methods>

хз, все что было, может пригодятся

Отредактировано qwerty (2015-08-15 16:53:22)

Вы обладаете Благодатью Алхимика  до 05.04.16

3

Re: Запрос приемов на Арбу 7 лвл.

В дел пойдет все. Спасибо большое!

"Секс он как веснушки, у кого-то есть, а у кого-то нет smile"

4

Re: Запрос приемов на Арбу 7 лвл.

а можно обьеснить разницу между 3мя наборами?

5

Re: Запрос приемов на Арбу 7 лвл.

хрен его знает, я года полтора назад их делал

Вы обладаете Благодатью Алхимика  до 05.04.16