Тема: Запрос приемов на Арбу 7 лвл.
Если у кого завалялись, обнародуйте пожалуйста.
Изначально я задал несколько вопросов, но на часть нашел ответы через поиск.
Отредактировано ko1obok (2015-08-14 14:26:14)
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Страницы 1
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Если у кого завалялись, обнародуйте пожалуйста.
Изначально я задал несколько вопросов, но на часть нашел ответы через поиск.
Отредактировано ko1obok (2015-08-14 14:26:14)
<?xml version="1.0" encoding="windows-1251"?>
<Methods>
<Priem1>_name = "preparation";
</Priem1>
<Priem2>var target_button = top.Battle.oBattle.arrButtons["focus_target"];
if(target_button.style.visibility != "hidden" && !target_button.bChecked)
target_button.click();</Priem2>
<Priem3>if(top.Battle.oBattle.sEnemyLogin.indexOf("Кольчатый Страхочервь") > -1 && typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem3>
<Priem4>if((typeof(top.Battle.oBattle.oMySlot.arrEffects["ggyad"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggpilza"]) == "object"))
_name = "hp_cleance";</Priem4>
<Priem5>_name = "defence_bestposition_blk";
</Priem5>
<Priem6>_name = "defence_bestposition_hit";
</Priem6>
<Priem7>if(top.Battle.oBattle.arrRes["hit"].innerHTML > 5)
_name = "attack_strongshot";</Priem7>
<Priem8>_name = "hp_enrage";
</Priem8>
<Priem9>_name = "hp_defence";
</Priem9>
<Priem10>if((top.Battle.oBattle.oMySlot.nMagic * 100 / top.Battle.oBattle.oMySlot.nMaxMagic) < 15)
_name = "attack_manaboost";</Priem10>
<Priem11>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 30)
_name = "hp_regen";
</Priem11>
<Priem12>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 0)
_name = "novice_hp";</Priem12>
<Priem13>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 5)
_name = "spirit_block25";</Priem13>
<Priem14>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 30 && parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 0)
_name = "attack_bloodflow";
</Priem14>
<Priem15>if((parseInt(top.Battle.oBattle.arrRes["krit"].innerHTML) > 4 || parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) == 0)
_name = "attack_cuttingshot";</Priem15>
<Priem16>
</Priem16>
<Priem17>
</Priem17>
<Priem18>
</Priem18>
<Priem19>
</Priem19>
<Priem20>
</Priem20>
<Priem21>
</Priem21>
<Priem22>
</Priem22>
<Priem23>
</Priem23>
<Priem24>
</Priem24>
</Methods>
и
<?xml version="1.0" encoding="windows-1251"?>
<Methods>
<Priem1>_name = "preparation";
</Priem1>
<Priem2>var target_button = top.Battle.oBattle.arrButtons["focus_target"];
if(target_button.style.visibility != "hidden" && !target_button.bChecked)
target_button.click();</Priem2>
<Priem3>if(top.Battle.oBattle.sEnemyLogin.indexOf("Трутень") > -1 && typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem3>
<Priem4>if((typeof(top.Battle.oBattle.oMySlot.arrEffects["ggyad"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggpilza"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggvod"]) == "object"))
_name = "hp_cleance";</Priem4>
<Priem5>_name = "defence_bestposition_blk";
</Priem5>
<Priem6>_name = "defence_bestposition_hit";
</Priem6>
<Priem7>if(top.Battle.oBattle.arrRes["hit"].innerHTML > 5)
_name = "attack_strongshot";</Priem7>
<Priem8>_name = "hp_enrage";
</Priem8>
<Priem9>_name = "hp_defence";
</Priem9>
<Priem10>if((top.Battle.oBattle.oMySlot.nMagic * 100 / top.Battle.oBattle.oMySlot.nMaxMagic) < 15)
_name = "attack_manaboost";</Priem10>
<Priem11>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 30)
_name = "hp_regen";
</Priem11>
<Priem12>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 0 && (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) > 33)
_name = "novice_hp";</Priem12>
<Priem13>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 5)
_name = "spirit_block25";</Priem13>
<Priem14>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 30 && parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 0)
_name = "attack_bloodflow";
</Priem14>
<Priem15>if(parseInt(top.Battle.oBattle.arrRes["krit"].innerHTML) > 4 || parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) == 0)
_name = "attack_cuttingshot";</Priem15>
<Priem16>if(top.Battle.oBattle.sEnemyLogin.indexOf("Королева Грибницы") > -1 && typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem16>
<Priem17>
</Priem17>
<Priem18>
</Priem18>
<Priem19>
</Priem19>
<Priem20>
</Priem20>
<Priem21>
</Priem21>
<Priem22>
</Priem22>
<Priem23>
</Priem23>
<Priem24>
</Priem24>
</Methods>
<?xml version="1.0" encoding="windows-1251"?>
<Methods>
<Priem1>_name = "preparation";
</Priem1>
<Priem2>if(top.Battle.oBattle.sEnemyLogin.indexOf("Трутень") > -1 && typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem2>
<Priem3>if((typeof(top.Battle.oBattle.oMySlot.arrEffects["ggyad"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_air_mark"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggpilza"]) == "object") || (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggvod"]) == "object"))
_name = "hp_cleance";</Priem3>
<Priem4>_name = "defence_bestposition_blk";
</Priem4>
<Priem5>_name = "defence_bestposition_hit";
</Priem5>
<Priem6>if(top.Battle.oBattle.arrRes["hit"].innerHTML > 5)
_name = "attack_strongshot";</Priem6>
<Priem7>_name = "hp_enrage";
</Priem7>
<Priem8>_name = "hp_defence";
</Priem8>
<Priem9>if((top.Battle.oBattle.oMySlot.nMagic * 100 / top.Battle.oBattle.oMySlot.nMaxMagic) < 15)
_name = "attack_manaboost";</Priem9>
<Priem10>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 30)
_name = "hp_regen";
</Priem10>
<Priem11>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 0 && (top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) > 33)
_name = "novice_hp";</Priem11>
<Priem12>if(parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 5)
_name = "spirit_block25";</Priem12>
<Priem13>if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 30 && parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) > 0)
_name = "attack_bloodflow";
</Priem13>
<Priem14>if(parseInt(top.Battle.oBattle.arrRes["krit"].innerHTML) > 4 || parseInt(top.Battle.oBattle.arrRes["spirit"].innerHTML) == 0)
_name = "attack_cuttingshot";</Priem14>
<Priem15>if(top.Battle.oBattle.sEnemyLogin.indexOf("Королева Грибницы") > -1 && typeof(top.Battle.oBattle.oMySlot.arrEffects["focus"]) != "object")
_name = "focus";</Priem15>
<Priem16>if(top.Battle.oBattle.arrButtons["focus_target"] && top.Battle.oBattle.arrButtons["focus_target"].style.visibility != "hidden" && !top.Battle.oBattle.arrButtons["focus_target"].bChecked)
top.Battle.oBattle.arrButtons["focus_target"].click();</Priem16>
<Priem17>
</Priem17>
<Priem18>
</Priem18>
<Priem19>
</Priem19>
<Priem20>
</Priem20>
<Priem21>
</Priem21>
<Priem22>
</Priem22>
<Priem23>
</Priem23>
<Priem24>
</Priem24>
</Methods>
хз, все что было, может пригодятся
Отредактировано qwerty (2015-08-15 16:53:22)
В дел пойдет все. Спасибо большое!
а можно обьеснить разницу между 3мя наборами?
хрен его знает, я года полтора назад их делал
Страницы 1
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