Тема: Приемы лук
кто какие использует и с какими условиями ?
_name = "attack_multishot";
if((top.Battle.oBattle.oMySlot.nMagic * 100 / top.Battle.oBattle.oMySlot.nMaxMagic) < 95)
_name = "attack_manaboost";
if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) > 90)
_name = "attack_reflexcounter";
else
_name = "debuff_healclue";
_name = "defence_bestposition_blk";
if(typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_earth_meteor08"]) == "object")
_name = "defence_antimagicmirror";
if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/axe[\d]+.gif/))
_name = "spirit_12_prot_100";
else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/knife[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/bow[\d]+.gif/))
_name = "spirit_11_prot_100";
else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/crossbow[\d]+.gif/) || top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/hammer[\d]+.gif/))
_name = "spirit_13_prot_100";
else if(top.Battle.oBattle.oEnemySlot.oLayer.innerHTML.match(/sword[\d]+.gif/))
_name = "spirit_14_prot_100";
Отредактировано Godness (2011-07-02 21:43:14)