Тема: Сборка всех приемов для войнов

http://img.combats.ru/i/misc/icons/pet_unleash.gif   Выпуск зверя:

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_name="pet_unleash";

Выпуск зверя на ботах[12]:

var EnemyLevel_html = Number(0);
for (var iTD in top.document.all[0].getElementsByTagName("td"))
{
    if (top.document.all[0].getElementsByTagName("td")[iTD].className != "UserBattleName") continue;
    if (top.document.all[0].getElementsByTagName("td")[iTD].align != "right") continue;
    var s = top.document.all[0].getElementsByTagName("td")[iTD].innerHTML.indexOf("[") + 1;
    if (s > 0)
        EnemyLevel_html = Number(top.document.all[0].getElementsByTagName("td")[iTD].innerHTML.substr(s, top.document.all[0].getElementsByTagName("td")[iTD].innerHTML.indexOf("]") - s));
    break;
}
 
if(EnemyLevel_html > 11) { _name = "pet_unleash"; }

http://img.combats.ru/i/misc/icons/preparation.gif   Тактический расчет:

_name = "preparation";

http://img.combats.ru/i/misc/icons/blood_gainattack.gif   Рывок:

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_name = "blood_gainattack";

Рывок под божественным щитом

if(typeof(top.Battle.oBattle.oMySlot.arrEffects["godshield"]) == "object")
_name = "blood_gainattack";

Рывок, если меньше 10% хп

if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 10)
_name = "blood_gainattack";

http://img.combats.ru/i/misc/icons/hp_enrage.gif+http://img.combats.ru/i/misc/icons/hp_defence.gif+http://img.combats.ru/i/misc/icons/hp_regen.gif

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if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) > 20 && (parseInt(top.Battle.oBattle.arrRes["hp"].innerHTML) > 4))
{_name = "hp_enrage"; _break = true;};
if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) > 20 && (parseInt(top.Battle.oBattle.arrRes["hp"].innerHTML) > 20))
{_name = "hp_defence"; _break = true;};
if((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 20)
{ _name = "hp_regen"; _break = true;};

http://img.combats.ru/i/misc/icons/hit_willpower.gif Воля к победе, если нет Спасения и <11%HP и достуно Выжить:

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if(
    ((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 11) &&
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["magic_save"]) != "object") &&
    (top.Battle.oBattle.arrMethods["spirit_survive"].oMethod.bEnable)
    )
_name = "hit_willpower";

http://img.combats.ru/i/misc/icons/spirit_survive.gif Выжить, если нет Спасения и <10%HP:

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if(
    ((top.Battle.oBattle.oMySlot.nHP * 100 / top.Battle.oBattle.oMySlot.nMaxHP) < 10) &&
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["magic_save"]) != "object"))
_name = "spirit_survive";

http://img.combats.ru/i/misc/icons/hp_cleance.gif Очищение кровью:

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if(
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_air_mark"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_fire_mark"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_mark"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_earth_mark"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_aheal"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_poison_bubble"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_poison08"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_cloud08"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_shield"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_earth_link_plus"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_earth_link_zero"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["standart_effect"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["standart_poison"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["standart_disease"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggvod"]) == "object")  ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gg_lowarmor"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gg_acidburn"]) == "object") || 
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggwater"]) == "object")|| 
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggair"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggyad"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggspeed"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggvras"]) == "object") ||     
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn_venom"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn_suck"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn_strungle"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn3_swarm"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn3_bloodflow"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn3_lowarmor"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn3_guard_k_low"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_strength_revenge"]) == "object") || 
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_memory_oblivion"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_soul_destress"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_eye_ghost_lowatt"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_eye_ghost_darkpush"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_blind_rage_revenge_mark"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_blind_rage_revenge"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_depr_ghost_gloom"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_depr_ghost_depression"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rot"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten_1"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten_2"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten_3"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten_4"]) == "object") ||     
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_rzha"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_paralize"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_str"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_inst"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_agil"]) == "object")
    ) { _name="hp_cleance"; };

http://img.combats.ru/i/misc/icons/hp_cleance.gif+http://img.combats.ru/i/items/invoke_tn_scr_dispell_magic.gif+http://img.combats.ru/i/items/invoke_ppk_scr_suddendeath.gif Очищение кровью+снятие Апатии+убить стаража (под Эм):

SPOILER Show

if(
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_air_mark"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_fire_mark"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_mark"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_earth_mark"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_aheal"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_poison_bubble"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_poison08"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_cloud08"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_water_shield"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_earth_link_plus"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["wis_earth_link_zero"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["standart_effect"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["standart_poison"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["standart_disease"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggvod"]) == "object")  ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gg_lowarmor"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gg_acidburn"]) == "object") || 
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggwater"]) == "object")|| 
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggair"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggyad"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggspeed"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ggvras"]) == "object") ||     
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn_venom"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn_suck"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn_strungle"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn3_swarm"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn3_bloodflow"]) == "object") ||   
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn3_lowarmor"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["tn3_guard_k_low"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_strength_revenge"]) == "object") || 
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_memory_oblivion"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_soul_destress"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_eye_ghost_lowatt"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_eye_ghost_darkpush"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_blind_rage_revenge_mark"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_blind_rage_revenge"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_depr_ghost_gloom"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_depr_ghost_depression"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rot"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten_1"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten_2"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten_3"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_decay_ghost_rotten_4"]) == "object") ||     
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_rzha"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_paralize"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_str"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_inst"]) == "object") ||
    (typeof(top.Battle.oBattle.oMySlot.arrEffects["gl_debuff_agil"]) == "object")
    ) { _name="hp_cleance"; };
if(typeof(top.Battle.oBattle.oMySlot.arrEffects["ppk_eye_ghost_lowatt"]) == "object"){
        for(key=0;key<10;key++){
                if(top.Battle.oBattle.arrScrolls[key].innerHTML.match(/invoke_tn_scr_dispell_magic/)){
                        top.Battle.oBattle.arrScrolls[key].click();
                        var key=top.document.all[0].getElementsByTagName('TBODY').length-1;
                        top.document.all[0].getElementsByTagName('TBODY')[key].getElementsByTagName('BUTTON')[0].click();
                        break;
                }
        }
};
// _name="Свиток рассеивания магии";
if(top.Battle.oBattle.sEnemyLogin.indexOf("Страж Реальности") > -1) {
        for(key=0;key<10;key++){
                if(top.Battle.oBattle.arrScrolls[key].innerHTML.match(/invoke_ppk_scr_suddendeath/)){
                        top.Battle.oBattle.arrScrolls[key].click();
                        var key=top.document.all[0].getElementsByTagName('TBODY').length-1;
                        top.document.all[0].getElementsByTagName('TBODY')[key].getElementsByTagName('BUTTON')[0].click();
                        break;
                }
        }
};
// _name="Свиток Внезапной смерти";

Отредактировано Евжений (2015-08-30 14:30:09)

Ответы на многие вопросы по приемам (Please log in or register to see this URL)

2

Re: Сборка всех приемов для войнов

Спасибо большое. Каждый раз 2-3-4 приемы ищу wink спасибо сказано

"Секс он как веснушки, у кого-то есть, а у кого-то нет smile"

3

Re: Сборка всех приемов для войнов

Мдя..((
Неприятно оказывается, когда приёмы, на которые потрачено прилично времени вот так добавляются на форум, без указания авторства.. hmm
Не все, но несколько

Отредактировано LEONxz (2015-09-07 23:27:12)

Йа нуб!!!

Шарите в js? Уверены?) Тогда загляните (Please log in or register to see this URL), может вы ошибаетесь в своих силах smile

4

Re: Сборка всех приемов для войнов

да и как-то не хорошо выкладывать чужие приемы вообще...

Вы обладаете Благодатью Алхимика  до 05.04.16